These are just a few slurping sounds. I created them with the game in mind, so they are specific. Pre-cleaned in audacity and ready for editing. Free to use :).
This is a mixture of thunderclaps that i compiled in audacity to create a loud and continuous thunderstorm sound. This sound mix is for anyone looking for a severe thunderstorm sound.
A pinging sound that could be used to simulate some form of futuristic technology. Recorded using audacity and a turtle beach earforce px22 headset microphone.
Generated sound in audacity as sinusoid 558hz - 0,8db for 5 sec. 2 effects applied on the sound: decreasing the speed at the beginningand changing the amplification at the end.
A short melody created in bosca ceoil and then pitch shifted and notch filtered in audacity. No rights reserved and no attribution needed. Boost no ills.
A composition of sound effects used at the ending of the production _blithe spirit_. This piece starts with a car starting, speeding up, skidding, and ending in a crash. This is a fairly simple effect edited within audacity. Sound sources:car start and drive. Mp3 by han1ae0090 volvo 740 gle handbrake turn 01. Flac by audible-edge1004_crash. Wav by fatlane. Selections were cut and edited within audacity. . .
w:Vasily Agapkin's w:Farewell of Slavianka recorded by the w:United States Coast Guard Band on the 2006 album The Russian Connection, Commander Kenneth W. Megan, conductor. Recorded using Audacity sound capture of a streaming feed with one earphone jacked into the microphone and Audacity set to Speakers and Dual Headphones/Stereo Mix.