I washed up some glasses and found them making a loud dripping noise when left on to dry. The water was dripping off the glass onto the corrugated drying side and forming a little wall with each drip, each time there as a drip the wall broke transferred the vibration on to the resonating tumbler.
A really glitchy sound i made on fl studio, maybe it can be really usable on songs that have glitchy elements. If you use it, send me a link to see what you did with it! :).
That's not me. That's a sound i recorded from a synthesizer, on my tape recorder. It's supposed to be the sound of a man laughing - i think it sounds like one of my characters laughing. His name is david mcmurturie-alexander (also known as replica david).
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Random bass hits. I made a bunch of these and only ended up using two. So i figured people on here might put them to better use. No need to credit me but i wouldn't mind hearing what you make with it.
*un-used asset from project*. There are 4 of the same "sample" at different pitches are "random" granular position and spacing so each one is a little different besides pitch.
Large cardboard box falling onto ground. Edits into one-shots. Stacks with other from bundle into a good crash. Recorded with shure ksm32 and buzz audio arc at 24bit and 48khz. Requires editing.
I've scanned the radio frequencies with an old radio and recorded with my tascam dr-05 via the headphone jack. You can hear some weird looping patterns and sound fragments from random radio stations.
A bit of random playing and noises from a small toy accordion for children. No particular notes, just playing around and trying to find interesting textures. Format: flac, stereo, 16 bit, 48 khzrecording device: huawei p10 lite.